Send/Send. Raw/Send. Input/Send. Play/Send. Event: Send keys & clicks. Sends simulated keystrokes and mouse clicks to the active window. Send Keys. Send. Event Keys. Parameters. Keys. ![]() The sequence of keys to send. As with other commands, the comma in front of the first parameter is optional. Raw mode - Send. Raw or . To use raw mode with Send. Input, Send. Play, or Send. Event, write . For example, Send. Raw, ``1. 00`% sends the string `1. When using Control. Send, it is also necessary to escape literal commas (`,). Normal mode: When not in raw mode, the following symbols have special meaning: !+^#. ![]() To send the corresponding modifier key on its own, enclose the key name in braces. To just press (hold down) or release the key, follow the key name with the word . For example, . For example, ! A presses ALT+SHIFT+A and ! ![]() ![]() Steps on how to open the Control Panel in every versions of Microsoft Windows as well as the Windows command line. Publishing freeware, tips, guides and troubleshooters, featuring unique freeware created by TheFreeWindows. Visitors may ask questions, write reviews, suggest new. Photo Slide Show and Screen Saver Maker for Windows. Create a Shortcut to the Safely Remove Hardware Dialog. Right-click anywhere on the desktop and choose New \ Shortcut: Then paste in the following into the location box. Karp is the author of Windows Vista Annoyances (O'Reilly), as well as a dozen other books on technology. His books are available in nine languages, and can. ALT+a. If in doubt, use lowercase. Send. Input and Send. Play. In addition, they buffer any physical keyboard or mouse activity during the send, which prevents the user's keystrokes from being interspersed with those being sent. Send. Mode can be used to make Send synonymous with Send. Input or Send. Play. For more details about each mode, see Send. Input and Send. Play below. Send. Event. The rate at which keystrokes are sent is determined by Set. Key. Delay. By default, Send is synonymous Send. Event; but it can be made a synonym for Send. Input or Send. Play via Send. Mode. Key Names: The following table lists the special keys that can be sent (each key name must be enclosed in braces): Key Name. Resulting Keystroke. For example: . To hold down the left or right key instead, use . To hold down the left or right key instead, use . To hold down the left or right key instead, use . To generate ASCII characters, specify a number between 1 and 2. To generate ANSI characters (standard in most languages), specify a number between 1. However, this is not supported by all applications. For alternatives, see the section below. ![]() This typically isn't needed in Unicode versions of Auto. Hotkey, where Send and Control. Send automatically support Unicode text. If the character doesn't map to a virtual keycode, Send. Input() or WM. For example: Send . If the sc or vk portion is omitted, the most appropriate value is sent in its place. The values for XX and YYY are hexadecimal and can usually be determined from the main window's View- > Key history menu item. See also: Special Keys . For example: . Usually equivalent to Sound. Set, +1, , mute. Usually equivalent to Sound. Set - 5. Usually equivalent to Sound. Set +5. For example, . To move the mouse without clicking, specify 0 after the coordinates; for example: . The delay between mouse clicks is determined by Set. Mouse. Delay (not Set. Key. Delay). The delay between mouse clicks is determined by Set. Mouse. Delay. Wheel. ![]() First released in July 1999 and updated regularly since, Sound Control is a freeware replacement Windows Sound Mixer applet which together with most of the. Many media players allow users to control volume using mouse wheel; you roll mouse wheel in upward direction to increase the volume, and similarly rolling. ISBoxer disables the default Inner Space console hotkey, because the ` key commonly gets fat-fingered when spamming the 1 key right next to it on a typical keyboard. Left/Right require v. Windows Vista. For example, the hotkey +s: :Send . For example, the remapping a: :b would produce: 1) . Furthermore, it is not completely supported by Send. Play, especially when dealing with the modifier keys (Control, Alt, Shift, and Win). Although the string . For example: Send . For example: Send . However, a Loop can be used to simulate auto- repeat. The following example sends 2. ![]() Loop 2. 0. . Its effect is the same as Down except for the modifer keys (Control/Shift/Alt/Win). In those cases, Down. Temp tells subsequent sends that the key is not permanently down, and may be released whenever a keystroke calls for it. For example, Send . If a character does not exist in the current keyboard layout, it is simulated by sending a Unicode character packet or Alt+nnnnn combination, depending on the version of Auto. Hotkey. Unicode characters are supported directly as text in Unicode versions of Auto. Hotkey, or using . This is because unlike Block. Input, Send. Input/Play does not discard what the user types during the send; instead, such keystrokes are buffered and sent afterward. When sending a large number of keystrokes, a continuation section can be used to improve readability and maintainability. Since the operating system does not allow simulation of the CTRL- ALT- DELETE combination, doing something like Send ^! This is due to a security mechanism called User Interface Privilege Isolation. Send. Input . Under most conditions, Send. Input is nearly instantaneous, even when sending long strings. Since Send. Input is so fast, it is also more reliable because there is less opportunity for some other window to pop up unexpectedly and intercept the keystrokes. Reliability is further improved by the fact that anything the user types during a Send. Input is postponed until afterward. Unlike the other sending modes, the operating system limits Send. Input to about 5. Characters and events beyond this limit are not sent. Note: Send. Input ignores Set. Key. Delay because the operating system does not support a delay in this mode. However, when Send. Input reverts to Send. Event under the conditions described below, it uses Set. Key. Delay - 1, 0 (unless Send. Event's Key. Delay is - 1,- 1, in which case - 1,- 1 is used). When Send. Input reverts to Send. Play, it uses Send. Play's Key. Delay. If a script other than the one executing Send. Input has a low- level keyboard hook installed, Send. Input automatically reverts to Send. Event (or Send. Play if Send. Mode Input. Then. Play is in effect). This is done because the presence of an external hook disables all of Send. Input's advantages, making it inferior to both Send. Play and Send. Event. However, since Send. Input is unable to detect a low- level hook in programs other than Auto. Hotkey v. 1. 0. 4. Send. Play/Event. When Send. Input sends mouse clicks by means such as . Therefore, if Send. Input intentionally activates another window (by means such as alt- tab), the coordinates of subsequent clicks within the same command will be wrong because they will still be relative to the old window rather than the new one. Send. Play . For more information, refer to the FAQ. Send. Play's biggest advantage is its ability to . For example, a particular game may accept hotstrings only when they have the Send. Play option. Of the three sending modes, Send. Play is the most unusual because it does not simulate keystrokes and mouse clicks per se. Instead, it creates a series of events (messages) that flow directly to the active window (similar to Control. Send, but at a lower level). Consequently, Send. Play does not trigger hotkeys or hotstrings. Like Send. Input, Send. Play's keystrokes do not get interspersed with keystrokes typed by the user. Thus, if the user happens to type something during a Send. Play, those keystrokes are postponed until afterward. Although Send. Play is considerably slower than Send. Input, it is usually faster than the traditional Send. Event mode (even when Key. Delay is - 1). The Windows keys (LWin and RWin) are automatically blocked during a Send. Play if the keyboard hook is installed. This prevents the Start Menu from appearing if the user accidentally presses a Windows key during the send. By contrast, keys other than LWin and RWin do not need to be blocked because the operating system automatically postpones them until after the Send. Play (via buffering). Send. Play does not use the standard settings of Set. Key. Delay and Set. Mouse. Delay. Instead, it defaults to no delay at all, which can be changed as shown in the following examples: Set. Key. Delay, 0, 1. Play; Note that both 0 and - 1 are the same in Send. Play mode. Set. Mouse. Delay, 1. 0, Play. Send. Play is unable to turn on or off the Capslock, Numlock, or Scroll- lock keys. Similarly, it is unable to change a key's state as seen by Get. Key. State unless the keystrokes are sent to one of the script's own windows. Even then, any changes to the left/right modifier keys (e. RControl) can be detected only via their neutral counterparts (e. Also, Send. Play has other limitations described on the Send. Mode page. Unlike Send. Input and Send. Event, the user may interrupt a Send. Play by pressing Control- Alt- Del or Control- Escape. When this happens, the remaining keystrokes are not sent but the script continues executing as though the Send. Play had completed normally. Although Send. Play can send LWin and RWin events, they are sent directly to the active window rather than performing their native operating system function. To work around this, use Send. Event. For example, Send. Event #r would show the Start Menu's Run dialog. Related. Send. Mode, Set. Key. Delay, Set. Store. Capslock. Mode, Escape sequences (e.
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